Tim Harris • Design Leadership

Creative strategist and strategic creative

Hello.

Hi, I’m Tim.

Hand drawn sketch of Tim pointing to a white board with a speech bubble that says "I SAID, HI. We'll start here. In the Middle."

What is Design?

“Aesthetical planning,” wrote Bruno Munari in Design as Art. “A plan for arranging elements to accomplish a particular purpose,” Charles Eames famously said.

Design is the process of making specifications and conversations for building things – objects, products, environments – and non-things –services, brands, processes, experiences & systems.

What is Leadership?

“The ability to inspire and guide people toward a shared vision,” Peter Drucker taught. “Leadership is about coping with change,” opines John Kotter. “Somebody has to take responsibility for being a leader,” Toni Morrison reminds us.

Leadership is doing the right thing. Management is doing things right. A leader serves, guides, listens with compassion & empathy.

Being and doing

I'm a designer with 25 years experience in graphic arts & interactive technologies. I build and lead cross-disciplinary creative teams.

I like to know how things work so we can make them better. 

As a service designer, I help make strategic and operational decisions to create and orchestrate physical/digital product/service systems.

I am an ethnographer and a holistic systems thinker with a healthy irreverence for the status quo and a deep respect for rigour & structure in art & science.

I've worked in a broad range of industries: printing, publishing, advertising, animation, entertainment, education, financial services, e-commerce, health, fashion, beauty, aviation and energy. 

What I do, and why?
Research, concept, design, create...
experiences, products, services and systems that empower, engage, educate and entertain.

How do I do this?
Choose meaningful work...
with a higher purpose of positive global change and collaborate with passionate, talented creators.

Focus on storytelling...
the interplay of visual, verbal, sonic, physical and digital that inspires, motivates and enables behaviour change.

Apply human-centered design...
methods that connect people with themselves, each other, their environments and the planet.

Outputs to outcomes

As-is journey mapping

How and why are users doing things now?

A customer journey shows the path that a persona takes though a service system. It can show the emotional state and human need at each stage, touch point and context of their experience.

Digital touchpoints

Interfaces, context and seamlessness

Bring concepts to life through prioritised designs. Test and refine concepts, proofs, prototypes and pilots  across the service system.

To-be service blueprinting

How users, customers, staff will do things better.

The service blueprint is a strategic and operational tool that enables an organization to orchestrate their service capabilities. It shows which interactions need to occur within and between systems.

Physical experiences

Way finding, signage and environments

Humans are embodied beings in space and time. Look, I won’t get too philosophical here, but the places people find themselves has a huge impact on how they behave and what they feel and think.

Prototypes, MVPs & Pilots

Start with Real Needs – Customer Experiences

Choosing which features and functions to start with requires careful consideration. We visualising complex systems and interconnections to decide.

It requires planning and orchestration to transform data into information, knowledge and wisdom. And then action. Learn by doing. Keep iterating.

Backstage operations

Signature moments

Services that people love are created by never letting customers see all the “behind-the-scenes” activity. When strategy, operations, partners, suppliers and other inputs are orchestrated and integrated effectively the customer experience can be relevant, meaningful, and seamless. This is called the Back Stage in service design.

What is Service Design?

Why it works

Service design is a multi-disciplinary practice that orchestrates the creation and delivery of experiences and systems across entire value chains to create end-to-end experiences. 

Service design integrates behavioural sciences, systems thinking and human-centered design. 

Service design has evolved from the “human factors”, “practical branding”, “user-centered” design and other participatory, empathy-led design traditions. 

It is collaborative, holistic and evidence-based.

How it works

  1. Plan & conduct immersive UX and Design Research

  2. Synthesize evidence, articulate insights, identify opportunities

  3. Design, build and test – prototypes, alphas and pilots

  4. Launch products and services across physical/virtual, analog/digital, in-person/remote and other media.

Evidence → Insights → Prototypes

Immersive User Research

  • Ethnographies

  • Field Research

  • Behavioural Studies

  • Benchmarking Reports

Frame the problem by looking deeply into an end user’s context through immersive user and participatory design research.

Synthesis & Insights

  • Workshop design and facilitation

  • Personas

  • User Journey Maps

  • Service Blueprints

  • Roadmaps

Define important types of users. Describe their needs, goals, motivations and challenges. Personas enable us to keep the human needs in mind as we create services for them.

Prototypes & Pilots

Digital, physical, experiential and environmental

Rapid prototyping is an effective way to get feedback and insights into exactly how users behave. By iterating

Bring concepts to life through prioritised designs. Test and refine concepts, proofs, prototypes and pilots  across the service system. 

Find me in your feeds & out on the internets

Medium

Instagram

Patreon